Seriously, getting both of these will be a slog at the start but thanks to the new exercise system introduced into the Build 41 version of the game you can get your fitness level up by utilizing it. /*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/TopicLinksContainer.3b33fc17a17cec1345d4_.css.map*/I think Keen Hearing is one of the best traits in the game and has kept me alive more times than I can count. ._3K2ydhts9_ES4s9UpcXqBi{display:block;padding:0 16px;width:100%} If you gain enough weight, you won't be "underweight" anymore ; if you lvl up your strenght skill enough, you'll go from "weak" to "feeble", or from "feeble" to nothing (5 fitness) and so on. I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? @keyframes _1tIZttmhLdrIGrB-6VvZcT{0%{opacity:0}to{opacity:1}}._3uK2I0hi3JFTKnMUFHD2Pd,.HQ2VJViRjokXpRbJzPvvc{--infoTextTooltip-overflow-left:0px;font-size:12px;font-weight:500;line-height:16px;padding:3px 9px;position:absolute;border-radius:4px;margin-top:-6px;background:#000;color:#fff;animation:_1tIZttmhLdrIGrB-6VvZcT .5s step-end;z-index:100;white-space:pre-wrap}._3uK2I0hi3JFTKnMUFHD2Pd:after,.HQ2VJViRjokXpRbJzPvvc:after{content:"";position:absolute;top:100%;left:calc(50% - 4px - var(--infoTextTooltip-overflow-left));width:0;height:0;border-top:3px solid #000;border-left:4px solid transparent;border-right:4px solid transparent}._3uK2I0hi3JFTKnMUFHD2Pd{margin-top:6px}._3uK2I0hi3JFTKnMUFHD2Pd:after{border-bottom:3px solid #000;border-top:none;bottom:100%;top:auto} I tested it and i dont think organized applies to the player's inventory. Along the same lines as thin-skinned Hemophobic is another great trait for those that are pretty good at avoiding combat. Players have shared screenshots of thousands and thousands of cigarettes in their inventories. Napkin math puts all of that together as +42 trait points that either can be worked off or will eventually become irrelevant. The XP boost to nimble is great, as it levels extremely slowly on its own. Description: Increases the chance of scratches, lacerations or bites breaking the skin. Whether you get lucky with a tub of ice cream in the freezer or come across a couple of sticks of butter putting on long-term weight is not so hard in Project Zomboid. ._1LHxa-yaHJwrPK8kuyv_Y4{width:100%}._1LHxa-yaHJwrPK8kuyv_Y4:hover ._31L3r0EWsU0weoMZvEJcUA{display:none}._1LHxa-yaHJwrPK8kuyv_Y4 ._31L3r0EWsU0weoMZvEJcUA,._1LHxa-yaHJwrPK8kuyv_Y4:hover ._11Zy7Yp4S1ZArNqhUQ0jZW{display:block}._1LHxa-yaHJwrPK8kuyv_Y4 ._11Zy7Yp4S1ZArNqhUQ0jZW{display:none} Sunday Driver: 2. Because of this, it's an easy +2 point that can go towards a decent positive trait. Keep up the good work. It doesn't make it trash, but it does make it weaker than many people thought. Some additional thoughts from me: Speed demon has an unlisted downside of making your engine rev WAY faster, and since engine noise is based on RPM this means that cars are WAY louder. The end result is usually pulling a few more zombies than you would without the trait, making it a decent negative trait for a combat build. PERSONALLY my ideal car is a Horizon or Dart with a 100/100 performance muffler so I would not want Speed Demon to ruin the stealthmobile. Possibly the most harmful traits you can take. Points added: +2 Must have for people wanting to use axes as their main weapon. Just carry 2 filled bottles around with you and you wont notice this trait. Keen Hearing greatly increases that radius, letting you "see" threats coming from farther away. Best Positive Traits in Project Zomboid Build 41, How to cure and fix Nervous Wreck moodle in Project Zomboid, How to barricade and board up windows in Project Zomboid, All Project Zomboid Moodles and how to deal with them, All comments must be on topic and add something of substance to the post, Do not attempt to start a poll in the comments, We reserve the right to remove a comment for any reason, Do not impersonate a staff member or influencer. And do they have any negatives that stick forever? It's great, I don't know why you think it's bad. 2 Skills boosted, but there are probably more useful perks you can take. If you want to fish to survive this is a must have for the 75% XP boost, if not don't take the perk lol. This trait would be a hard sell even as a negative. For experienced players this can actually be a positive-ish trait once you get past the early game. Despite Project Zomboid's slow healing ability, it is actually an enjoyable negative trait. Inconspicuous and Graceful: you probably didn't look into how these work. And leveling up shooting is fairly easy with so many zombies and a few boxes of shotgun shells. and the bonus to build times and construction strength are great too. Go right ahead! When fast forwarding tasks, it gives you enough time to react and kill surprise zombies. Running XP boost will be very useful, as it can be slow to level up, but there are more important traits you can take first. Those player single player can consider this one 2 free points as in single player you have the ability to speed up and slow down time when you wish. One decent trait for getting a couple of points back is of course slow reader. Don't have to mash the accelerator all the time. The problem being, this is per tick, so if you're on a tile for 9 ticks and there is a 92% chance, you'll almost always likely be seen regardless, because it's not a 92% chance the whole time, it's 92% chance per tick which happens extremely fast in terms of gameplay. You can simply plant a couple more crops to get the same effect. Both fitness and strength are very hard to level up. Cookie Notice Here you will find what we consider the best positive traits to choose in Project Zomboid. -30% exp for weapons but +35% exp gain from fast learner = 5% net gain for weapons, PLUS 35% increase exp gains on all other skills (carpentry, aiming/reloading, etc. Athletic 5; Strong 3. Many argue that players can remove the Out of shape trait as long as they exercise regularly and increase their fitness. Brave will cost 4 so you will essentially get a free point and not too much risk of panic. One thing that I didnt take into account when making that list is the fact that to pick these positive traits, youre going to have to take some hits. Leave a comment below and once youre done with this list you can also check out another post I did on the top 10 best traits to take in Project Zomboid. Most persist. -4 Fitness, Very Underweight: Very low strength, very low endurance and prone to injury. Tldr get outdoorsman if you get prone to illness and thin skinned. I always take wakeful so I have more time for zombie stomping in a day. My attempt at a meta build had underweight and athletic in the same build; like you said the massive benefit kicks in at 9. Detrimental. Press question mark to learn the rest of the keyboard shortcuts. This also reduces your base fatigue rate by a good amount, meaning that you avoid the horrendous tired debuffs for longer. Farming isnt too difficult to level, either. This can be an issue though if do get surprised by an enemy (which can happen often in Project Zomboid), but as long as you are a stealthy player you should be fine with Thin-Skinned! Underweight - 6 points. Basically, traits are modifiers, both positive and negative, that can be chosen during character creation in the form of occupations, aka hobbies. More annoying than anything, gives you less time in the day. Pacifist. It can be rather annoying having a character only stressing out any time you go into a tight. It cancels out their negatives. Please read the following rules before commenting: Save my nickname and email in this browser for the next time I comment. Press question mark to learn the rest of the keyboard shortcuts. I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? This increases how far you can "see" behind your character and is enough of a buff that you can fast-forward and still react to zombies that attack from behind. The combo costs 2 points net for 1 str, 1 axe and 1 sprinting. /*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/IdCard.ea0ac1df4e6491a16d39_.css.map*/._2JU2WQDzn5pAlpxqChbxr7{height:16px;margin-right:8px;width:16px}._3E45je-29yDjfFqFcLCXyH{margin-top:16px}._13YtS_rCnVZG1ns2xaCalg{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;display:-ms-flexbox;display:flex}._1m5fPZN4q3vKVg9SgU43u2{margin-top:12px}._17A-IdW3j1_fI_pN-8tMV-{display:inline-block;margin-bottom:8px;margin-right:5px}._5MIPBF8A9vXwwXFumpGqY{border-radius:20px;font-size:12px;font-weight:500;letter-spacing:0;line-height:16px;padding:3px 10px;text-transform:none}._5MIPBF8A9vXwwXFumpGqY:focus{outline:unset} Did any of the traits surprise you and do you think that you are going to take some of the traits that Ive mentioned in the post on your next play-through? I imagine most players that die in combat die because they weren't backing away fast enough. Yes thats right. Plus the fact that each of them gives you 10 whole points to spend on skills is wild. I'd also like to hear your opinions on the traits, and whether I'm wrong in my judgement of any of the perks lol. Eventually Claustrophobic will wear off in Project Zomboid as well. I'm considering taking hearty appetite next time. Once you get to a normal weight, its 6 free points. Pacifist, despite what it says, only makes you get 30% less experience with weapons. .c_dVyWK3BXRxSN3ULLJ_t{border-radius:4px 4px 0 0;height:34px;left:0;position:absolute;right:0;top:0}._1OQL3FCA9BfgI57ghHHgV3{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;-ms-flex-pack:start;justify-content:flex-start;margin-top:32px}._1OQL3FCA9BfgI57ghHHgV3 ._33jgwegeMTJ-FJaaHMeOjV{border-radius:9001px;height:32px;width:32px}._1OQL3FCA9BfgI57ghHHgV3 ._1wQQNkVR4qNpQCzA19X4B6{height:16px;margin-left:8px;width:200px}._39IvqNe6cqNVXcMFxFWFxx{display:-ms-flexbox;display:flex;margin:12px 0}._39IvqNe6cqNVXcMFxFWFxx ._29TSdL_ZMpyzfQ_bfdcBSc{-ms-flex:1;flex:1}._39IvqNe6cqNVXcMFxFWFxx .JEV9fXVlt_7DgH-zLepBH{height:18px;width:50px}._39IvqNe6cqNVXcMFxFWFxx ._3YCOmnWpGeRBW_Psd5WMPR{height:12px;margin-top:4px;width:60px}._2iO5zt81CSiYhWRF9WylyN{height:18px;margin-bottom:4px}._2iO5zt81CSiYhWRF9WylyN._2E9u5XvlGwlpnzki78vasG{width:230px}._2iO5zt81CSiYhWRF9WylyN.fDElwzn43eJToKzSCkejE{width:100%}._2iO5zt81CSiYhWRF9WylyN._2kNB7LAYYqYdyS85f8pqfi{width:250px}._2iO5zt81CSiYhWRF9WylyN._1XmngqAPKZO_1lDBwcQrR7{width:120px}._3XbVvl-zJDbcDeEdSgxV4_{border-radius:4px;height:32px;margin-top:16px;width:100%}._2hgXdc8jVQaXYAXvnqEyED{animation:_3XkHjK4wMgxtjzC1TvoXrb 1.5s ease infinite;background:linear-gradient(90deg,var(--newCommunityTheme-field),var(--newCommunityTheme-inactive),var(--newCommunityTheme-field));background-size:200%}._1KWSZXqSM_BLhBzkPyJFGR{background-color:var(--newCommunityTheme-widgetColors-sidebarWidgetBackgroundColor);border-radius:4px;padding:12px;position:relative;width:auto} You are correct. Just watch life and living and read books for the first week to level cooking. Same thing with under/overweight. I mostly agree with your list but I also play in sandbox so some of my settings change the importance of things. and our It's entirely unnecessary. Overweight stops you from taking fitness bonuses, but underweight reduces your fitness by one. Copyright 2023 Pro Game Guides. You can really live without this one, 6 points is costly too. Again you probably don't know how detection works in the game. Conspicuous doesn't really make much of a difference; Zombies that look in your direction can and usually will spot you anyway. This in turn will help your character not to get panicked as quickly. It makes the low speed torque of vehicles almost completely vanish. Both of these traits will make your character pretty much useless when it comes to running around or doing anything at the start of the game. Absolute garbage because of how it works. -2 Fitness, Description: Low strength, low endurance and prone to injury. Unfortunately you arent able to get this trait if your character has the Veteran job as this removes panic from your character completely. 50% lower item transfer time is not only convenient for day to day living, but also really helps out when looting surrounded by zombies. 2 High Thirst. Can be overcome when you build up your stealth skills. Of course, some are rendered irrelevant by the extreme end game: Slow reader is not . Just sleep through the nights or carry a flashlight, its that easy. It reduces the amount of time spent sleeping, increasing the number of hours you can remain awake before the tired moodle appears and giving you more time in the day for whatever. Looking through the list, I think you got them all. https://discord.gg/theindiestone, Press J to jump to the feed. Press question mark to learn the rest of the keyboard shortcuts. Foraging will keep you well fed thru summer and trapping will keep you fed thru winter. Will hurt your stealth a bit, but not too much. 7. Best of all you get a whole 6 points at your disposal to spend. The extra speed will often cause you to crash and badly injure yourself, even with cruise control. Positive Traits: Speed Demon 1/5 Waste of one point. This list will show you my personal favorites and make you think of some traits you didnt consider before. As its an RPG game you are developing your own story, so play as you wish. This will get you killed. Nimble along with weapon proficiency and fitness is the key to taking on sizable groups effectively. It's a pretty genuine tradeoff, not to mention it's annoying to listen to most game sounds muffled. Don't bother. Will have its effects lessened over a few months, though. ._12xlue8dQ1odPw1J81FIGQ{display:inline-block;vertical-align:middle} I'd put Dextrous at 3. Horrible. For only 2 points, this trait is a steal. The +2 boosts will be insanely useful from the early to late game. First Aider: also easy 1/5. The only real issue would be sleeping but you can just choose a base with a big enough room to place a bed in. Overpriced but underrated IMO. Because of this, it's an easy +2 point that can go towards a decent positive trait. The mechanics are complicated but a few levels in nimble/lightfooted largely nullify clumsy, and being in stealth gives zombies a chance to ignore your footstep sounds on top of that. Id always take one of these. https://discord.gg/theindiestone, Press J to jump to the feed. Not bad per se, just not worth the points. Obviously you wont be able to take these traits together but you can match it with others that reduce fitness as well. Some really great points there, I hadn't realised any of that even after playing with some of these skills for a couple hundred hours lol. It might even be less than 1 per second. Then you will already have a extra point or two into your category of choice from this. Traits are divided up into positive traits that cost points to have, and negative traits that give you points to spend. No brainer. Useful for stealth, but you can always just stop moving to avoid making sound. The farming skill itself isn't THAT useful though and your points will often best be spent elsewhere. Dont take this. Cooking is so useless taking this for -6 will hurt your character. High Thirst (water is trivial unless you have month-long drought) Underweight (just gorge yourself on perishable food before the power goes out) Hemophobic (just wash your clothes) Smoker (this is a positive trait disguised as a negative one) Prone to Illness (free points; just don't sit out in the rain naked for hours) This will get you killed. Basically 2 free points. #projectzomboid #zomboidI wanted to try another challenge in Project Zomboid, so I decided to see what it would be like to create a character with (almost) a. Plus, you can easily speed the process up by hitting the fast-forward button at the top of your screen. Interesting challenge to play with but its not worth it for regular players, even for 12 extra points. Because of this I'd personally put it at 2, but I won't dispute a 3 too much simply because for whatever reason other people somehow find it to be useful. In particular it allows you to get away with medium-to-low strength. Panic cancels out boredom, turning claustrophobia into a big-brain strat. Im not sure why you rate hiker and gardener so highly. All trademarks are property of their respective owners in the US and other countries. Reduces container capacity by 30%, including vehicles. Although note that it's per-detection tick, which I think might be around one real-life second or something? High Thirst is the easiest negative trait to manage in Project Zomboid, and it gives you an impressive six extra points to spend on positive traits. Save my name, email, and website in this browser for the next time I comment. Negative Trait 1: High Thirst Points Redeemed: 6 Description: Needs more water to survive Starting the list off with one of my favorite negative perks it is time to talk about high thirst. Probably gonna go back and alter some things. Take weak stomach instead. Horrible for new players, but experienced players shouldnt be getting scratched often, if at all. Organized: 3/5 if not 4/5. Starting the list off with one of my favorite negative perks it is time to talk about high thirst. One of them is asthmatic, which I don't think should be too much of an issue if I'm going for a stealth build. Whenever a zombie performs an attack the player has a chance to block it. But let me convince you why pacifist is a good choice. The extra speed will often cause you to crash and badly injure yourself, even with cruise control. You gain a form of 'Brave' after surviving long enough. I never play without it. This list will show you my personal favorites and make you think of some traits you didn't consider before. Probably bugged in the current patch but right now testing has found it to literally have no effect on anything. ._2Gt13AX94UlLxkluAMsZqP{background-position:50%;background-repeat:no-repeat;background-size:contain;position:relative;display:inline-block} I mostly based the ratings on standard settings and aimed at new players. You character wont get panicked if they come to a fight, it will just slow the EXP gain. What are traits in Project Zomboid? It doesnt make your attacks less powerful or anything like this. Most positive. All rights reserved. It makes getting bitten extremely easy. When an attack goes through it checks the player's resistances, which is a separate calculation using the player's injury chance. Despite this it is still a very significant issue with stealth, yes. Under the hood . First Aid is such a brokenly bad skill it shouldn't even be in the game currently. Feeble and Weak: 3/5 strength is much easier to level than Fitness, and is also less important. Unlike in real life, being a smoker in Project Zomboid is not all that bad and doesn't cause any health risks. Feeble, weak - by training strength. Organized increases the storage capacity of all containers so its a little more useful than youre giving it credit for but I agree that its expensive. (It has positive and negative traits in mind) Until next time, stay frosty survivors! It doesn't just make noises louder for you, but specifically gives you eyes at the back of your head (short range). Just confirming what you stated about keen hearing. Short Sighted: 4/5 I think even when it is functioning (I think it doesn't do anything right now). Underweight knocks you down to 8 and is pita to grind. For only 2 points this perk is a must-have. Ranking All Negative Traits in Project Zomboid (SOTO Edition) Kokoplays MB 45.3K subscribers Subscribe 5.1K views 2 months ago I'm ranking all negative traits from Simple Overhaul mod. I don't understand why people like it. You will wake up close to tired. By using the aforementioned exercise system and making sure youre only eating your greens, you can shed off some kilos easily after picking this perk. It's something experienced players could consider, but even then I think it's mostly viable for longer range weapons like spears and long blunt, since I think less blood gets on the character. How did you find the list? Reading skill books is often a useful way to pass time and alleviate boredom during times when you don't want to go outdoors- in rain, fog or darkness for example. You can gain a couple levels in them by just watching TV in the first 9 days. Generally the characters of mine that survive the longest are the ones that almost never get into any contact with zombies at all. Fitness is essential if you enjoy living. Slow Reader makes an easy two points to put into something better.if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[580,400],'setreadygame_com-box-4','ezslot_9',119,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-box-4-0'); This might seem like a bad idea to you at first if you are an action hero style of gamer. Remember now, try the sledgehammer then post your questions. Although it seems daunting at first, a good source of water is really not that hard to come across. I like it, but more importantly a lot of other people consider it very useful as well. Categories Community content is available under CC-BY-SA unless otherwise noted. Sleepyhead 1/5. Many months ago I did a list on my top 10 best traits in Project Zomboid. I'll start with the ones I've been able to determine: Feeble Obese Out of Shape Overweight Poor eyesight . Avoid this like the plague. Though its hard to justify taking for 8 points. New comments cannot be posted and votes cannot be cast, The subreddit for Project Zomboid. Still pretty bad for new players. But at that point you might as well give your character 2 extra points in the settings. You can test this all out using the debug mode of PZ. How do Project Zomboid traits work, exactly? I also play with insane population so you would think inconspicuous would be useful but its actually more helpful to let zombies be able to notice you from a greater distance. Luckily this is manageable as long as you have a steady supply of cigarettes. Strong, Thick Skinned, Outdoorsman Keen Hearing traits fall under positive traits. ._2FKpII1jz0h6xCAw1kQAvS{background-color:#fff;box-shadow:0 0 0 1px rgba(0,0,0,.1),0 2px 3px 0 rgba(0,0,0,.2);transition:left .15s linear;border-radius:57%;width:57%}._2FKpII1jz0h6xCAw1kQAvS:after{content:"";padding-top:100%;display:block}._2e2g485kpErHhJQUiyvvC2{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;-ms-flex-pack:start;justify-content:flex-start;background-color:var(--newCommunityTheme-navIconFaded10);border:2px solid transparent;border-radius:100px;cursor:pointer;position:relative;width:35px;transition:border-color .15s linear,background-color .15s linear}._2e2g485kpErHhJQUiyvvC2._3kUvbpMbR21zJBboDdBH7D{background-color:var(--newRedditTheme-navIconFaded10)}._2e2g485kpErHhJQUiyvvC2._3kUvbpMbR21zJBboDdBH7D._1L5kUnhRYhUJ4TkMbOTKkI{background-color:var(--newRedditTheme-active)}._2e2g485kpErHhJQUiyvvC2._3kUvbpMbR21zJBboDdBH7D._1L5kUnhRYhUJ4TkMbOTKkI._3clF3xRMqSWmoBQpXv8U5z{background-color:var(--newRedditTheme-buttonAlpha10)}._2e2g485kpErHhJQUiyvvC2._1asGWL2_XadHoBuUlNArOq{border-width:2.25px;height:24px;width:37.5px}._2e2g485kpErHhJQUiyvvC2._1asGWL2_XadHoBuUlNArOq ._2FKpII1jz0h6xCAw1kQAvS{height:19.5px;width:19.5px}._2e2g485kpErHhJQUiyvvC2._1hku5xiXsbqzLmszstPyR3{border-width:3px;height:32px;width:50px}._2e2g485kpErHhJQUiyvvC2._1hku5xiXsbqzLmszstPyR3 ._2FKpII1jz0h6xCAw1kQAvS{height:26px;width:26px}._2e2g485kpErHhJQUiyvvC2._10hZCcuqkss2sf5UbBMCSD{border-width:3.75px;height:40px;width:62.5px}._2e2g485kpErHhJQUiyvvC2._10hZCcuqkss2sf5UbBMCSD ._2FKpII1jz0h6xCAw1kQAvS{height:32.5px;width:32.5px}._2e2g485kpErHhJQUiyvvC2._1fCdbQCDv6tiX242k80-LO{border-width:4.5px;height:48px;width:75px}._2e2g485kpErHhJQUiyvvC2._1fCdbQCDv6tiX242k80-LO ._2FKpII1jz0h6xCAw1kQAvS{height:39px;width:39px}._2e2g485kpErHhJQUiyvvC2._2Jp5Pv4tgpAsTcnUzTsXgO{border-width:5.25px;height:56px;width:87.5px}._2e2g485kpErHhJQUiyvvC2._2Jp5Pv4tgpAsTcnUzTsXgO ._2FKpII1jz0h6xCAw1kQAvS{height:45.5px;width:45.5px}._2e2g485kpErHhJQUiyvvC2._1L5kUnhRYhUJ4TkMbOTKkI{-ms-flex-pack:end;justify-content:flex-end;background-color:var(--newCommunityTheme-active)}._2e2g485kpErHhJQUiyvvC2._3clF3xRMqSWmoBQpXv8U5z{cursor:default}._2e2g485kpErHhJQUiyvvC2._3clF3xRMqSWmoBQpXv8U5z ._2FKpII1jz0h6xCAw1kQAvS{box-shadow:none}._2e2g485kpErHhJQUiyvvC2._1L5kUnhRYhUJ4TkMbOTKkI._3clF3xRMqSWmoBQpXv8U5z{background-color:var(--newCommunityTheme-buttonAlpha10)} You will amass a whopping 8 points to use on some other positive traits as well. This one will really depend on the type of character you want to play and which version of the game you are playing. Though all of them are useful in their own ways, the following traits are the best to pick up. To anyone asking how to enter or remove something from game. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[728,90],'setreadygame_com-leader-2','ezslot_10',157,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-leader-2-0');Okay I know what youre thinking, in a zombie survival game where you are beating down enemies you want to be able to hit as hard as possible. My opinions on each trait in the game I made in an ADHD fuelled frenzy. In a game where getting injured has a high chance of death, you won't want to get hurt often anyway. Similar to angler, if you want to use long blunt take this perk, otherwise, don't. I play with all loot set to extremely rare except for melee weapons set to rare and guns/ammo set to normal. Still, if your character is the farmer of the group and will stay mostly out of the action, a thin-skinned hemophobic will give you plenty of points to spend on some great perks in the positive traits side. Also IRL Nervous Wreck. In addition to slow reader and slow learner, it looks like pacifist is just an XP penalty for weapons, so it could be taken alongside them if you're willing to put up with all that extra grind. Avoid. Consensus I've gotten from others on Cat's Eyes definitely makes it at least a 3. I'm ranking all negative traits from More Traits mod in Project Zomboid!Check my top 10 best traits video: https://youtu.be/XedZcMPudMo-------Join me:DISCORD. lose = to misplace or get rid of something ("How did you lose the keys?"). The negative effects from these traits will not last. The ones that can be remedied are, from the top of my head: Very Underweight, Underweight, Overweight, Obese - all weight ones can be managed through nutrition intake, Out of shape, unfit - by training fitness. Description: Stress and unhappiness decrease after smoking tobacco. Gardener: 1/5. ._3oeM4kc-2-4z-A0RTQLg0I{display:-ms-flexbox;display:flex;-ms-flex-pack:justify;justify-content:space-between}