the frequent earthquakes that break up the surface of the earth and reshape it releasing gasses from below. We make up terms when we think there isnt an existing one that will do, but we do try to use existing terms when we can. Other than that your spells can be pretty much anything, from destructive to healing spells, elemental to demonic spells and from conjurations to enchantments. Your approach may vary wildly from other fantasy authors, and thats okay. If you havent seen it yet, I also recommend looking at my other post on magic systems: https://mythcreants.com/blog/how-to-create-an-eclectic-magic-system/ its better suited to creating effects that are varied and complex. Both have always existed since the beginning of time and revolve around each other in order to exist. Its mysterious. Basically the spirits want more knowledge of the human world, to experience it through human eyes. If one were to observe the Vibrations and the way they Flow(this is another process, different from the other Four Laws) it would seem whacky, but they are extremely intricate and complex. Electronic telepathy, involving artificial devices that transfer neural information, could work, as scientists are already developing them. Vindictive/less scrupulous ones will take the opportunity to ask for more than youd normally give. The twist? Caster is Eco, Given controls animals, which is basically mind control. Paint can be collected from the surrounding area into your body and be channelled through your bloodstream. Like actually dodge the spell physically? Whether you use the force, a principle like Yin and Yang, some nano-bots, the aether, or something different, is up to your kind of story and what you like most. In general, hard magic should solve problems for your protagonists, while soft magic should cause problems for your protagonists. Sandersons Second Law I like the fact youve got a cool new way people gain magical abilities- FAR FAR FAR to many high fantasy novels just have it be the usual theyre born with it (theres nothing wrong with that way- heck Ive even used that, its simple and the easiest way to have it)- but I love seeing unique ways besides just being born with it. Other limits include magic types (fire versus water for example), power restricting energies (magical or other), bodily energies (lack of food/sleep/etc), skill level, curses and much more, most of which will again depend on your story universe. I would point to Ancient Magus Bride as an example where you have both soft magic such as that used by both creatures of myth and the various magi, as well as the more grounded hard sort practiced by sorcerers. It flows through all life and can be controlled by any sentient object. He was inspired with the observation that this is the Living Mother who is removing water and redistributing it to restore a balance. This curse infects at random, leaving those infected without the memories of their past selves. So a Mage might give as payment a concrete memory, like their first day of school or attending a particular play, or something more abstract like the taste of chocolate cake or the pain of stubbing ones toe (spirits are interested in all experiences, even if humans see them as negative). Abilities Generator - Silvered Magic It is dual-natured-representing the life-giving light of the sun that all life relies on, but also the destructive and fiery nature of its power. Each spell shortens their lifespan by an unknown number of years. Or some effect it has on the world? Telepathy: You mention detecting the electrical impulses of the nervous system. When the spell is done, the deactivated knots simply float around, unattended. The only other limiting factor to the magic is that in order to produce the energy in the first place, is that you need Inspiration to help channel your thoughts & familiarity. There are over 1400 name generators, as well as many description generators, guides and various tools you might find helpful. And, by the way, you actually can use parts of wizards in potions, and theyre used in pivotal parts of at least 2 books: the Polyjuice Potion uses part of the person you want to transform into, and the potion used to give Voldemort a body has bone of the father flesh of the servant [and] blood of the enemy. On Star Treks Mediocre Antagonistic Species. Conduits can technically slow movement down because they pull energy from the environment, but they pull from all around them equally so the effect is minimal. Obviously you can also combine both ideas, just because you can combine spells doesn't mean you have to. Wind, or life, or just movement? Then the fight between Voldemort and Dumbledore (both of which also have that trait) would be a glance into the future of Harry himself. In my world, priests arent like Catholic priests and all that. At least not on earth, as far as we can tell. I have two things to talk about. Spirit? Can a magic user be identified by their clothing, appearance, or some other distinguishing physical factor? Dryads represent trees but usually can move about unless they are hamadryads which are locked to a particular tree than a tree type. Entire body effects:: I dont like giving writers a formula for magic systems. And I don't mean only practical magic as a modern Druid, I mean magic of every kind, real or imagined. If you want to create a hard magic system, you need to create a specific logic that serves as the foundation for the entire system. So, if we want to maintain conservation of energy, we need to assume another power source. For example, your magic is powered by emotions, which also means that your emotions, if they dont get a new power source (more emotion), will disappear over time. However, most people wont deviate from what they know to work to avoid wasting their time on a failed ritual or potentially hazardous consequences. They should be able to deduce, if they want to, what a magic user (or a psychic) can or cant do and you shouldnt suddenly throw someone in who can do something that should be impossible by the rules you set down and showed before. This is the easiest part from technical point of view in my current design. The mingling of the two forces became one and allowed him to harness the energy of the wind, one face of the energy of nature. Its the same way you need to build your world logical for a novel. Most often, your audience should see the effects of magic but not the cause. Magic System Generator Perchance Magic System Generator This magic system focuses on manipulating luck. They arent all knowing like gods so you have to talk to them directly. Life Youll have to figure out exactly what characteristic weft threads are adding, but thats completely doable. Spells that affect another persons soul are the strongest and are pretty much all purple level. You have the tank, often a warrior, who has great armour and a lot of health and will draw attacks and take the damage. That will keep your characters from going deus ex machina at you (meaning suddenly doing something they shouldnt be able to, just because you need them to). I wanted to try my hand at creating a really fleshed out magic system for fun, and never planned on making a story or doing anything with it. Ask yourself what sources will work well for the magical effects you want to use, and what sources will work well within the world you have created. For your points about my magic system: yes, I know magic isnt real, so I will have to break some physical laws in my fictional world. A waterbender cant control air or earth or fire. Worldbuilding in a Novel: A Guide to Creating A Believable World Others say that this is blasphemy; for a gift of water, if not taken from somewhere, would disrupt the balance, however little, and Mother would never stand for it. Hope I did well! Do you guys have questions? There's a wide variety of ways to wield magic, ranging from staves, wands and tomes to scrolls, artifacts and created objects and even which body part you use and how many (1 hand, 2 hands, eyes, entire body, etc.). If you go with that, I really hope youll have a scene where your mage character (or one of them) sees the empty shells that older mages have become, their very last memory bargained away in exchange for a little power. Even with a teacher it takes years to become proficient. Technically, you could link influencing the elements (moving earth to create a wall for instance) to the way Avatar handles it. Sounds right to me). It doesn't have to be something natural either, it could be a machine or body enhancement, like a tattoo. Occult Network-- The magic Internet. Mana could be used right from surrounding world or produced from other types of energies. Shocker (electric) Everyone has their own power level amount of energy they can produce in one go. All magic is governed strictly by the Law of Equivalent Exchange, which says that in order to obtain something, something else of equal value must be lost. When the protagonists need to create something, the readers understand exactly what materials they need to sacrifice. Eminently true and a tension-building moment to remind your readers that your heros magic depends on this very emotional energy that is at this point of crisis so much more likely to be BURNED OUT or at the very least, already at their maximum ability to deal with well, EMOTIONALLY even without the added stress of having to consciously Tap Into Them EVEN MORE to get them to the point of directed personal connection to the whole of your entire current being which is necessary to actually use them magically. Youll need to set guidelines for how these beings operate so that you can explain why they do or dont answer prayers whenever theyre asked. (Obviously, if character will try to use this energy, he probably will die). Now, to those who contain their power. Hello to anybody that sees this. Magic source description generator This description generator will generate a fairly random description of a the way magic works in a random world. A cunning ex-adventurer named Wlfrilda seeks a company of adventurers to explore the Pikawas Jungle. If you want spells, you shouldnt work with elements, but work on the premise that magic is real and a power like light or sound which can be guided with the voice. This allows for the reader to know what is or isnt possible. Anyway, the original inspiration came when I read an article about the philosophy of mind which claimed that interactionist dualism (the idea that the mind is immaterial and the body is material, yet they interact) couldnt be true, with one reason given being that such an interaction would violate conservation of energy. I think your point is that in a story, there needs to be limits to magic, which I agree with. 2. There are hints throughout the story that its actually sci-fi. Ive used term spell in a broad sense, I mean just an example of what you can do with such system So, basically, you mean just the same system as in Avatar (roughly, just moving the substances physically) plus transformations between substances (earth to water to air to fire and so on)? You could add the principle of ley lines to that, meaning a mage would have to gather power from his or her element(s) first to use them. You will see through their eyes, feel what they feel (emotionally and physically), hear their thoughts, and even have their memories. Now, for your first comment about my magic system, it is true I might be overthinking it (people have told me that before). Instead, I would work on getting the rational rules for how this nanite magic work nailed down really well, and make sure you have lots of limits, and ways in general for that magic to stop working. ): magical technology (uses the "uses of a spell casting focus/item" cost in addition to any others) fiendish/evil divine the far realm a mutation that is part of the users spirit-related natural limbo/the elemental planes unknown
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